Dublin, April 14, 2022–(BUSINESS WIRE)–“The Global Mobile Gaming Market (By Operating System, Device and Region): Insights and Forecasts with Potential Impact of COVID-19 (2022-2026)” report added to ResearchAndMarkets.com’s Presentation.
The global mobile gaming market is expected to register a value of US$151.1 billion in 2026, growing at a CAGR of 9.76% for the time period 2022-2026.
Factors such as expansion of gaming industry, rising consumer spending on mobile games, increasing number of mobile gaming users, increasing smartphone ownership, increasing internet penetration rate and rapid urbanization will drive the growth of the market.
However, the market growth will be challenged by key issues in mobile games development and identifying the optimal monetization policy for mobile games. Some notable trends may include increased spending on mobile gaming advertising, increased adoption of cloud gaming, the inclusion of augmented reality/virtual reality (AR/VR) in mobile games, and the implementation of a free-to-play pricing model.
The gaming industry is expanding around the world, and smartphones are playing a key role in this expansion. The development of mobile games has resulted in scalability for the gaming industry.
Various social media platforms are developing innovative mobile games to ensure high product differentiation and benefit from engaging games to enhance their advertising strategies, which is also playing an important factor for the growth of the global mobile gaming market. .
The fastest growing regional market was China due to the presence of major game vendors, launching a variety of new games annually. Furthermore, other key regions such as the US and Japan are adopting grassroots strategies to build a strong consumer base in the mobile gaming market, and thereby fuel the growth of the overall global market.
Company profiles of leading players (Nintendo, NetEase, Activision Blizzard, Electronic Arts, Zynga, Gungho Online) as well as the competitive landscape of the market are presented in detail.
major target audience
mobile game developer
mobile game publisher
End Users (Gaming Population and Mobile Users)
R&D and investment companies
Government bodies and regulatory authorities
Major topics covered:
1. Market Overview
1.1 Introduction
1.2 Benefits of Mobile Gaming
1.3 Mobile Game Development Stages
1.4 Top Mobile Game Genres
1.5 Evolution of Mobile Gaming
1.6 Structure and Key Activities in the Mobile Games Ecosystem
2. Impact of COVID-19
2.1 Increase in mobile game downloads
2.2 Surge in mobile gaming hours
2.3 Increase in use of social media
3. Global Market Analysis
3.1 Global Mobile Gaming Market by Value
3.2 Forecast of the Global Mobile Gaming Market by Value
3.3 Global Mobile Gaming Market by Operating System
3.3.1 Global iOS Mobile Gaming Market by Value
3.3.2 Forecast of the Global iOS Mobile Gaming Market by Price
3.3.3 Global Android Mobile Gaming Market by Value
3.3.4 Global Android Mobile Gaming Market by Price Forecast by Value
3.4 Global Mobile Gaming Market by Device
3.4.1 Global Smartphone Gaming Market by Value
3.4.2 Global Smartphone Gaming Market Forecast by Price
3.4.3 Global Tablet Gaming Market by Value
3.4.4 Global Tablet Gaming Market Forecast by Value
3.5 Global Mobile Gaming Market by Region
4. Regional Market Analysis
4.1 China
4.1.1 China Mobile Gaming Market by Price
4.1.2 Forecast of the China Mobile Gaming Market by Price
4.2 US
4.3 Japan
4.4 Europe
4.5 Middle East and Africa
4.6 Latin America
4.7 row
5. Market Dynamics
5.1 Growth Drivers
5.1.1 Expansion of the Gaming Industry
5.1.2 Rising Consumer Spending on Mobile Games
5.1.3 Growth in Mobile Gaming Users
5.1.4 Growing Smartphone Ownership
5.1.5 Rising Internet Penetration Rates
5.1.6 Rapid Urbanization
5.2 Major Trends and Developments
5.2.1 Increasing mobile gaming advertising spend
5.2.2 Adoption of Cloud Gaming
5.2.3 Inclusion of Augmented Reality/Virtual Reality (AR/VR) in Mobile Games
5.2.4 Implementation of the Free-to-Play Pricing Model
5.3 Challenges
5.3.1 Key Issues in Mobile Games Development
5.3.2 Identifying the Optimal Monetization Policy for Mobile Games
6. Competitive Landscape
6.1 Global Markets
6.1.1 Major Players – Revenue Comparison
6.1.2 Major Players – Market Capitalization Comparison
7. Company Profile
7.1 Business Overview
7.2 Financial Overview
7.3 Business Strategies
Nintendo
net ease
Activision Blizzard
electronic Arts
Jinga
gunho online
For more information about this report, visit https://www.researchandmarkets.com/r/dwm2mh
View the source version at Businesswire.com: https://www.businesswire.com/news/home/20220414005604/en/
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