A new update for Fortnite Creative is here. Update v19.20 gives you the ability to enable fire effects in the game. Additionally, new devices can be used to improve the fun and overall experience of everyone who joins in on your island.
New Features
You can now set things on fire in Fortnite Creative. New Fire items have also been added, including the Primal Flame Bow, Flare Gun, Firefly Jar, and Gas Can. You can fill up the latter with the newly added Fuel Pump. Do keep in mind that you can only set things on fire when you’re in the game and not while you’re in Build Mode.
Aside from that, the Skydive Volume Device is here. This gadget allows you to place special zones where anyone inside these areas will be put into a skydive state.
Have you ever complained about having to click so many times just to get to your desired Channel? Well, you can now type in the specific Channel numbers when setting up receivers or transmitters on all devices. Those on the console need not worry as they can benefit from this feature too. All you have to do is use the virtual keyboard to type the numbers in.
Changelog
OTHER DEVICE UPDATES
Button device now has a Class filter
Some non-player-facing devices have had their in-world models updated
Added the following new models to the Character device:
Dark Vanguard
Dark Voyager
Robo-Ray
Shiver
Infinity
Gia
Zero
Snow Drift
Snow Heart
Added the following weapons to the Creative inventory:
Heavy Shotgun
Gunnar’s Stinger SMG
PREFAB and GALLERY
Added a Battle Bus to Variant Car Gallery B
Fixed an issue that caused multiple assets in the Sanctuary Prop Gallery to display the wrong material or give the wrong resource material
Fixed an issue with a doorway prop from Sanctuary Prop Gallery with being able to see through the asset
Fixed an issue where some logs or stumps from the Nature Snow Gallery would not drop resource materials
Fixed an issue with the Tan Cliff Cave Gallery not spawning in the correct cliff materials
DEVICE FIXES
Item Remover: Apply to Team or Class filters now work appropriately
Fixed an issue that caused the round setting device to trigger the start of a round even when disabled.
Fixed an issue with the Save Point device that caused it to lose “Collide with terrain” settings after being copy-pasted
Fixed an issue that caused the Barrier Device to have a larger hitbox than intended
Fixed an issue with the Signal Remote that caused it to not trigger the primary or secondary channel correctly
GAMEPLAY FIXES
Players no longer return to the hub after getting eliminated during a game in creative game mode
Fixed an issue that caused players to spawn in the sky when using the Driftboard
Fixed an issue that caused boats to jitter on the water surface when vacant
The full list of changes can be found on the game’s official website.